Gotham Knights is a definite step back from the last decade of Batman games. Gotham Knights fail to reach the heights of the Batman: Arkham series of games, instead playing like an action RPG in search of its own identity.
It’s fun to run around Gotham in a two-player co-op, and each of the four playable criminals has a unique move set and dialogue, but I recommend sticking to the basics. However, its combat system, world design, and progression cycle lack depth most of the time, despite its short bursts of enjoyment.
More of a warning story than the logical progression for this legendary universe, Gotham Knights serves as a cautionary tale.
Strong character work and a well-considered co-op experience can’t save all that ails Gotham Knights, leaving this experience neither the one fans deserve, nor the one they need right now.
Gotham Knights is a definite step back from the last decade of Batman games. The game fails to reach the heights of the Batman: Arkham series of games, instead playing like an action RPG in search of its own identity.
It’s fun to run around Gotham in a two-player co-op, and each of the four playable criminals has a unique move set and dialogue, but I recommend sticking to the basics. However, its combat system, world design, and progression cycle lack depth most of the time, despite its short bursts of enjoyment.
More of a warning story than the logical progression for this legendary universe, The game serves as a cautionary tale.
Strong character work and a well-considered co-op experience can’t save all that ails Gotham Knights, leaving this experience neither the one fans deserve, nor the one they need right now.