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Raji: An Ancient Epic Review: A Visually Stunning Journey

Raji: The beginning of An Ancient Epic is about Indian mythology and heroism using dye and fabric piqued my interest. In a game that felt like a companion to the Prince of Persia: The Sands of Time, I appreciated Raji’s female prowess. The direct story made them invigorate battle mechanics that were presented by differed weapons. Additionally, I had never played a game like it. It was unique.

Story

Raji and Golu’s siblings travel from village to village to provide for themselves by performing shadow puppetry and stunts. Sadly, on the auspicious day of Raksha Bandhan, demons enter the village and kidnap the children. Raji embarks on an epic journey with the assistance of the Goddess Durga and Lord Vishnu to kill those who kidnapped her brother and rescue Golu.

Unique Narrative Style

Even though the story of the game is standard, the way it is told is different. The game is firmly rooted in its Asian roots thanks to the use of the ancient art of shadow puppetry in its cutscenes. You will also learn about the Hindu deities and the epic tales they are known for while you are in Raji.

Gameplay

Both light and heavy attacks on combat that you can use together to annihilate any opponent who stands in your way. In addition, as you progress through the game, you gain access to new weapons making the combat feel fresh even though it only lasts for a short amount of time. Different weapons are better at fighting particular demons because enemies vary. The key to success is knowing your adversary’s weaknesses, whether you use Durga’s Trishul or Vishnu’s celestial bow, sword, or shield. A shrine that charges based on the amount of damage done is the center of some battles. You will be blessed with the power of the gods when the shrine is fully charged, and you will be able to perform an area of attack move that causes a significant amount of damage to those around you.

Final Verdict

By taking inspiration from The Prince of Persia and the original God of War series of games for the gameplay, the game feels more authentic thanks to the beautiful Eastern sound design. The sound, from tablas to sitars, truly immerses you in the created world and is a feast for the ears. Raji’s journey being told by Vishnu and Durga is magnificent and gives the Gods more personality.

However, in the end, that was insufficient to save it. The narrative sequences began to rely on the same plot points for effect, which made the story less compelling as a whole.

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